You’d have to get rid of all his They Live and Terminator quotes and replace them with more modern things. Jay Baylis, Chucklefish Games (Starbound)ĭuke Nukem is a relic of a bygone age – all his cultural references are outdated. And then everyone has to go home because you’ve shot an alien. Then you get shoplifters and aliens that you can shoot at. Shoppers buy random stuff and you have to take their card and put it in the card reader, and then make sure their pin is correct, then hand them their receipt. Then he’d be working at a check-out, and it would be like Papers, Please. Then you’d go into your job, where you’d be like, “I saved the world,” but no one would remember. He’d be sat there reading 50 Shades of Grey, mumbling it to himself. I’d have Duke start off on a bus ride, because you’ve got to start every good first-person shooter on a tram. To help out the clearly very busy Gearbox team, we interviewed several candidates for the job. So who would be the correct partner to really explore this macho iconoclast? The answer, of course, is an indie developer. “That was sort of the toll we had to pay.” He then explained that while Gearbox has carried out some concept development for the franchise, they’d need to work with the “correct developer” to make a new game. “I did not acquire the franchise merely to make sure we could all experience Duke Nukem Forever,” Pitchford said.
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